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METEOR FX IN HOUDINI AND NUKE

METEOR FX IN HOUDINI AND NUKE

METEOR FX IN HOUDINI AND NUKE

METEOR FX IN HOUDINI AND NUKE

Learn how to master large scale FX shots in production and deliver feature-film quality effects using Houdini, Karma and Nuke.

Learn how to master large scale FX shots in production and deliver feature-film quality effects using Houdini, Karma and Nuke.

Learn how to master large scale FX shots in production and deliver feature-film quality effects using Houdini, Karma and Nuke.

Learn how to master large scale FX shots in production and deliver feature-film quality effects using Houdini, Karma and Nuke.

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+ ACCESS TO PRIVATE DISCORD

ONLINE WORKSHOP

Meteor FX in Houdini and Nuke

$349.00

Skill Level

Intermediate

Time to Complete

9 Hours + Access to Private Discord

Software

Houdini & Nuke

Prerequisites

Houdini Fundamentals

Nuke Fundamentals

01

Workshop Overview

01

Workshop Overview

Approaching large scale Pyro FX shots efficiently in Houdini can be a daunting challenge that can take years to master. In this workshop we demystify the process and show you essential production-based workflows to divide and conquer a massive shot from scratch just like you would in a studio. Not only will you learn how to create epic FX simulations, but you'll also learn how to think like an FX Supervisor. How to be pragmatic, how to keep things simple, how to prepare your setup for the inevitable notes you might get. We'll also show you how to light, render and composite your FX with confidence - essential skills that will elevate your work and set you apart from your peers. Throughout the workshop we cover essential tips and tricks for working in production, how best to present your work in dailies and the importance of optimisation, organisation and simplicity in the pursuit of high quality work worthy of the big screen.


The workshop comes included with several assets such as a camera, environment and birds so you can dive straight in and focus on the FX, just like a real production shot.


You'll also get access to a Private Discord to ask Alex questions, share your work and learn with other like-minded artists.

02

Who is this for?

02

Who is this for?

This workshop is for the FX Artists that want to do more! Take on bigger shots, bigger challenges and more responsibility. What most artists don't realise is that in order to get the coolest shots and the most complex tasks in production - you first have to prove you're ready for the challenge. That you know how to break down complex tasks into simple steps and ultimately get the job done with minimal support.


Maybe you're just getting started and want to gain insights into large-scale shots that would otherwise take you years to learn. Maybe you're more comfortable with the technical side of things and want to learn more about lookdev, lighting and compositing to contribute to the bigger picture of each project. Or maybe you've been around a while but want to bolster your skills for more challenging opportunities. Wherever you're at in your journey, this workshop will show you that complex shots don't have to be complex.

03

What you will learn

03

What you will learn

How to implement a creative brief from a VFX Supervisor or Director

How to implement a creative brief from a VFX Supervisor or Director

How to break down reference into actionable steps in Houdini

How to break down reference into actionable steps in Houdini

How to think like an FX Supervisor when approaching complex tasks

How to think like an FX Supervisor when approaching complex tasks

How to procedurally animate Meteors using VEX

How to procedurally animate Meteors using VEX

How to control, iterate and art-direct feature film quality simulations

How to control, iterate and art-direct feature film quality simulations

How to build powerful Houdini setups that are simple to use and easy to modify

How to build powerful Houdini setups that are simple to use and easy to modify

How to lookdev, light and render your FX using Karma

How to lookdev, light and render your FX using Karma

How to composite a polished FX Comp using Nuke

How to composite a polished FX Comp using Nuke

How to present your work in dailies

How to present your work in dailies

And much more...

And much more...

04

Workshop Breakdown

04

Workshop Breakdown

01. Introduction

02. Import Assets and Prep Scene

03. Setup the Meteor Trail Animation

04. Create Volume Sources and Re-Entry Particles

05. Simulate Re-Entry Pyro FX

06. Prep Impact FX

07. Impact FX - Explosion Core

08. Impact FX - Dirt Spikes

09. Impact FX - Shockwaves

10. Impact FX - Trails

11. Impact FX - Refine the Simulation

12. Creating the Heat Bubble

13. Creating the Debris

14. Lighting in Solaris & Karma

15. Lookdev the Meteor Trail & Impact Explosion

16. Lookdev the Shockwave, Debris & Heat Bubble

17. Render Pass Setup

18. Dispatch Renders

19. Compositing in Nuke

20. Compositing Tweaks & Conclusion

01. Introduction

02. Import Assets and Prep Scene

03. Setup the Meteor Trail Animation

04. Create Volume Sources and Re-Entry Particles

05. Simulate Re-Entry Pyro FX

06. Prep Impact FX

07. Impact FX - Explosion Core

08. Impact FX - Dirt Spikes

09. Impact FX - Shockwaves

10. Impact FX - Trails

11. Impact FX - Refine the Simulation

12. Creating the Heat Bubble

13. Creating the Debris

14. Lighting in Solaris & Karma

15. Lookdev the Meteor Trail & Impact Explosion

16. Lookdev the Shockwave, Debris & Heat Bubble

17. Render Pass Setup

18. Dispatch Renders

19. Compositing in Nuke

20. Compositing Tweaks & Conclusion

01. Introduction

02. Import Assets and Prep Scene

03. Setup the Meteor Trail Animation

04. Create Volume Sources and Re-Entry Particles

05. Simulate Re-Entry Pyro FX

06. Prep Impact FX

07. Impact FX - Explosion Core

08. Impact FX - Dirt Spikes

09. Impact FX - Shockwaves

10. Impact FX - Trails

11. Impact FX - Refine the Simulation

12. Creating the Heat Bubble

13. Creating the Debris

14. Lighting in Solaris & Karma

15. Lookdev the Meteor Trail & Impact Explosion

16. Lookdev the Shockwave, Debris & Heat Bubble

17. Render Pass Setup

18. Dispatch Renders

19. Compositing in Nuke

20. Compositing Tweaks & Conclusion

01. Introduction

02. Import Assets and Prep Scene

03. Setup the Meteor Trail Animation

04. Create Volume Sources and Re-Entry Particles

05. Simulate Re-Entry Pyro FX

06. Prep Impact FX

07. Impact FX - Explosion Core

08. Impact FX - Dirt Spikes

09. Impact FX - Shockwaves

10. Impact FX - Trails

11. Impact FX - Refine the Simulation

12. Creating the Heat Bubble

13. Creating the Debris

14. Lighting in Solaris & Karma

15. Lookdev the Meteor Trail & Impact Explosion

16. Lookdev the Shockwave, Debris & Heat Bubble

17. Render Pass Setup

18. Dispatch Renders

19. Compositing in Nuke

20. Compositing Tweaks & Conclusion

The Teacher

Hi, I'm Alex Halstead!

The Teacher

Hi, I'm Alex Halstead!

FX Supervisor and Senior FX TD with 17+ years of experience in Film, Games & Commercials

FX Supervisor and Senior FX TD with 17+ years experience in Film, Games & Commercials.

FX Supervisor and Senior FX TD with 17+ years of experience in Film, Games & Commercials.

Alex Halstead has played a part in shaping some of the world’s most iconic films, games and television series. Working at award-winning studios such as Industrial Light & Magic, Sony Imageworks, Animal Logic and Method Studios. After years of honing his craft as a Senior FX Technical Director, Alex transitioned into creative supervision in 2016. Overseeing teams in various roles as an FX Lead, FX Supervisor and Head of FX. His credits include Indiana Jones and the Dial of Destiny, The Lego Movie, Terminator: Dark Fate, Game of Thrones, Aquaman and Star Wars projects such as Ahsoka and Skeleton Crew.


Alex is currently an FX Supervisor at Industrial Light & Magic.

Alex Halstead Portrait

Reviews

Reviews

I'm an FX TD with 10 years experience and always eager to improve my skills and learn new tricks from other talented artists. I'm really enjoying the content, very well explained and straight to the point, without getting lost in overcomplicated setups, I love your teaching style. The lookdev/comp part is great and makes the course a well rounded product.
German De Benito

FX Supervisor at Squeeze Animation Studios

One can tell from the first video that Alex is a great teacher, has a very structured mindset and an insane amount of experience. I like that he keeps things simple the most - with native Houdini tools you can do a lot. I would recommend it to any FX TD whether junior, mid or even senior. There are hidden gems for everyone. Highly recommended!
Mohamad Shammaa

FX TD at Unexpected GmbH

Check out the first chapter free!

Check out the first chapter free!

Learn from real-world experience at studios such as:

Learn from real-world experience at studios such as:

Learn from real-world experience at studios such as:

Learn from real-world experience at studios such as:

FAQ

What is an FX Artist / FX Technical Director?

What is Battleready?

What makes Battleready unique?

Can I use the completed course material in my reel?

Can I ask questions during the workshop?

Do the courses have subtitles?

What computer specs do you recommend?

What software do I need to follow along?

What is the refund policy?